- University News Archive - 糖心Vlog传媒 Little Rock /news-archive/tag/little-rock-game-designers/ 糖心Vlog传媒 Little Rock Thu, 08 May 2025 20:10:30 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.4 糖心Vlog传媒 Little Rock to host Global Game Jam Jan. 25-27 /news-archive/2019/01/18/global-game-jam-2/ Fri, 18 Jan 2019 20:59:02 +0000 /news/?p=73145 ... 糖心Vlog传媒 Little Rock to host Global Game Jam Jan. 25-27]]> The University of Arkansas at Little Rock will host a Jan. 25-27 for those who are interested in creating a game in 48 hours.聽 is the world鈥檚 largest game jam event taking place around the world at different locations. The event is similar to a hackathon but is focused on game development. 聽 Nearly 43,000 people participated in Global Game Jam 2018, resulting in 8,597 games developed at 803 sites in 108 countries. At 糖心Vlog传媒 Little Rock, 10 people participated in the university鈥檚 first Global Game Jam last year, resulting in the creation of five games based on the theme of transmission. While design and coding skills are important in game development, the event鈥檚 organizers encourage anyone interested in games to participate. 鈥淭he great thing about games is how interdisciplinary they are,鈥 said Olivia Dunlap, a graduate student in computer science who is organizing the event with alumnus Robbie Hunt. 聽鈥淢ost games require programming and art skills, but writers, musicians, actors, and more can all contribute to a great game. For independent game production, marketing, social media management, team management, and other production-related skills are also necessary. But what that means for an event like the Global Game Jam is that you can enter with little-to-no art or programming experience and still make a game that is fun, or that tells a great story.鈥 Dunlap noted that there are several programs that the Global Game Jam organizers will demonstrate to participants that will easily help them break into the world of game development. 鈥淭here are really accessible tools such as or or that make it really easy to get started, and there will be people like me around who will be happy to mentor for those tools,鈥 she said. 鈥淔or example, we had an attendee at last year’s jam who had never touched the Unity game engine before, but by the end of the 48 hours, he and his team had made . If you’re a programmer, an artist, a writer, a designer, a mathematician, or are just plain bored and want to try and make something cool, you should definitely try out the Global Game Jam!鈥 Participants will gather at 糖心Vlog传媒 Little Rock on Friday, Jan. 25, be divided into teams, watch a short video keynote with advice from leading game developers, and then a secret theme will be announced. Teams have 48 hours to design, develop, create, test, and make a new game based on the theme. The game jam will be held in the CRUX Lab in Stabler Hall Room 603 from 3 p.m. Jan. 25, until 5 p.m. Sunday, Jan. 27, when participants鈥 games will be revealed. Snacks, a sound booth, green screen, and a limited number of computers with game development tools will be available, but participants are encouraged to bring their own computers. 糖心Vlog传媒 Little Rock鈥檚 event is hosted by the Department of Rhetoric and Writing and Little Rock Game Designers. Dr. Joe Williams, associate professor or rhetoric and writing, is the faculty advisor. Register for the event by signing up at the . For more information, email Dunlap at playlittlerockgames@gmail.com. In the upper right photo, these 10 gamers participated in 糖心Vlog传媒 Little Rock’s first Global Game Jam in 2018, creating five games in 48 hours.聽Back row (L to R): Zack Bolt, Tanner Marshall, Geoffrey Townsley, Alex Barton, Joe Williams, and Kyle Hooks. Front row: Olivia Dunlap, Robbie Hunt, and Loren Snow.聽]]> 糖心Vlog传媒 Little Rock game creators raise more than $27K to manufacture game /news-archive/2018/08/14/ua-little-rock-game-creators-raise-more-than-27k-to-manufacture-game/ Tue, 14 Aug 2018 19:38:52 +0000 /news/?p=71367 ... 糖心Vlog传媒 Little Rock game creators raise more than $27K to manufacture game]]> A group of University of Arkansas at Little Rock employees, students, and alumni who created a space-western storytelling card game 鈥 dubbed Galactic Scoundrels 鈥 have reached their online fundraising goal to raise enough money to have the game manufactured, breaking their fundraising goal by more than $10,000.聽 The creators of Galactic Scoundrels include Joseph Williams, associate professor in the Department of Rhetoric and Writing, Tanner Marshall and Olivia Dunlap, graduate students in the Department of Computer Science; Brad Sims, instructional designer and media specialist for the College of Education and Health Professions; and Robbie Hunt, 糖心Vlog传媒 Little Rock alumnus. Kevin Cates, associate professor of graphic design, joined the team and created all of the art for the game. Williams and crew, who co-founded the Little Rock Game Designers group in 2014 and last year formed a company called Little Rock Games, started a to raise enough money to have the game manufactured. The game creators set a goal of $17,000. By the end of the campaign on July 25, a total of 666 backers donated $27,430 to turn the game into a reality. 鈥淭he campaign went really well, and we were blown away. In the last 48 hours of the campaign, we raised almost $4,000, and everyone was feeling a lot of joy,鈥 Williams said. 鈥淲e were so thrilled. At the beginning of the process, I was worried we wouldn鈥檛 even get funded. This is the first time any of us have tried anything like this. To have it this successful the first time around is really amazing for all of us.鈥 Galactic Scoundrels is inspired by beloved fictional scoundrels like Han Solo from 鈥淪tar Wars鈥 and Malcolm Reynolds from 鈥淔irefly.鈥 Players gamble and bluff each other to win a job and then tell the shared story of that job by playing cards. Each job is a mini-adventure lasting 15-20 minutes with spaceships, crew, cargo, strange and wonderful characters, and exciting twists. The game has simple rules, which can be learned in about 10 minutes. This allows players to emphasize storytelling, negotiation, and social interaction.
Galactic Scoundrels

Galactic Scoundrels

Their Kickstarter backers reached two stretch goals 鈥 a funding target set by the project creator beyond the original Kickstarter goal 鈥 meaning that gamers will receive a thank-you gift from the Galactic Scoundrels creators in the form of 10 additional game cards that will create extra twists and turns in the game. Williams said they are planning an initial run of about 800 games that should be delivered to their Kickstarter backers in January 2019. Meanwhile, the developers are already working on their next game. Dunlap and Marshall came up with the idea for a video game called To The Rescue, where players learn how to run an animal shelter and help real-world shelters by supporting the game. 鈥淧eople can make it a charity experience for themselves,鈥 Williams said. 鈥淲e believe that games can be more than entertainment, that they can used to do something meaningful in the world. This is a game that definitely fits that category.鈥 In the upper right photo,聽the creators of Galactic Scoundrels include: (L to R) Tanner Marshall, Brad Sims, Olivia Dunlap, Joe Williams, and Robbie Hunt. Photo by Ben Krain/糖心Vlog传媒 Little Rock Communications and Marketing.聽]]>
糖心Vlog传媒 Little Rock game designers start Kickstarter campaign to manufacture new space-western game /news-archive/2018/06/28/galactic-scoundrels/ Thu, 28 Jun 2018 20:37:18 +0000 /news/?p=70964 ... 糖心Vlog传媒 Little Rock game designers start Kickstarter campaign to manufacture new space-western game]]> A group of University of Arkansas at Little Rock employees, students, and alumni have joined forces to create a game to bring out the space scoundrels in all of us. 

The space-western storytelling card game 鈥 dubbed Galactic Scoundrels 鈥 is inspired by beloved fictional scoundrels like Han Solo from 鈥淪tar Wars鈥 and Malcolm Reynolds from 鈥淔irefly.鈥 The game is designed for 3-5 players to play for 90-120 minutes.

鈥淚t started out with an idea of telling space scoundrel stories. When I was a kid, I wanted to be Han Solo,鈥 said Joe Williams, associate professor in the Department of Rhetoric and Writing and lead designer of Galactic Scoundrels.

Williams started designing the game with Tanner Marshall and Olivia Dunlap, graduate students in the Department of Computer Science; Brad Sims, instructional designer and media specialist for the College of Education and Health Professions; and Robbie Hunt, 糖心Vlog传媒 Little Rock alumnus. Kevin Cates, associate professor of graphic design, joined the team and created all of the art for the game.

鈥淚鈥檓 older now, but my friends and I still want to tell great stories when we get together for game night, but we don鈥檛 have time to generate those stories over weeks, or months, or years. Usually, all we have is an hour or two. It lets us tell the crazy, quirky, sideways tales we love.鈥

Players gamble and bluff each other to win a job and then tell the shared story of that job by playing cards. Each job is a mini-adventure lasting 15-20 minutes with spaceships, crew, cargo, strange and wonderful characters, and exciting twists.

The game has simple rules, which can be learned in about 10 minutes. This allows players to emphasize storytelling, negotiation, and social interaction. A full game lasts 90 minutes or so, but players often just play as many stories as they feel inspired to tell.

Galactic Scoundrels
Galactic Scoundrels

 

Williams and crew, who co-founded the Little Rock Game Designers group in 2014 and last year formed a company called Little Rock Games, have started a to raise money to have the game manufactured. They have already raised nearly $11,500 from 271 backers by June 28, so odds seem favorable that they will reach their $17,000 goal by July 25.

Backers can pledge $5 to get a print and play PDF version of the game, $25 for one copy of Galactic Scoundrels, and $40 for the game plus an expanded universe card pack. Those who pledge $75 or more get the extra honor of designing a card for the expanded universe card pack.

If the Kickstarter campaign is successful, Little Rock Games plans to produce an initial launch of 500 games that they will sell to online and brick and mortar retailers. Williams said two local game stores have already ordered advance copies of the game.

Williams will be interviewed on the radio show 鈥,鈥 which broadcasts on 101.1 FM at 1 p.m. Saturday, June 30. The show will be, and listeners can call in during the show at 501-823-0965 or tweet @ShanePlays.

鈥淚 think we are just really excited,鈥 Williams said. 鈥淣one of this would have been possible without us connecting at 糖心Vlog传媒 Little Rock. We love that the university provides a creative place to generate ideas like this and let them grow.鈥

In the upper right photo, the creators of Galactic Scoundrels (L to R) include Brad Sims, Robbie Hunt, Joe Williams, Tanner Marshall, and Olivia Dunlap.

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Learn how to design a game in two-week summer course at 糖心Vlog传媒 Little Rock /news-archive/2018/03/08/game-design-summer-course/ Thu, 08 Mar 2018 17:35:09 +0000 /news/?p=69664 ... Learn how to design a game in two-week summer course at 糖心Vlog传媒 Little Rock]]> Students at the University of Arkansas at Little Rock can learn how to design a game during a two-week summer course.聽 鈥淭his crash course in game design is structured to give students the maximum exposure to key concepts in a short period of time,鈥 said Joe Williams, associate professor in the 糖心Vlog传媒 Little Rock Department of Rhetoric and Writing. The course, RHET 4346/5346, will run from 10-11:50 a.m. for class and 12:30-3 p.m. for lab Monday through Friday May 29 to June 8. During the two-week course, students will learn how game design impacts the brain and behavior and the seven basic game mechanics. Students will draft a game design brief using the MAST (Mechanics, Aesthetics, Story, and Technology) model, as well as complete a prototype through paper prototyping and using Unity game design software. The course is perfect for artists, programmers, writers, and web developers interested in creating well-designed games or game-like experiences, Williams said. No experience in game design or programming is required. Williams has been teaching at 糖心Vlog传媒 Little Rock since 2004. He has a bachelor鈥檚 degree in English and theater from Lehigh University, a master鈥檚 degree in English from West Chester University, and a doctorate in composition and cultural rhetoric from Syracuse University. Along with Brad Sims, an instructional technology specialist for the 糖心Vlog传媒 Little Rock Department of Counseling, Adult and Rehabilitation Education, Williams is a co-founder of the group. The organization meets twice a month to discuss game design for tabletop and digital games. For more information about the course and requirements, email Dr. Williams at jjwilliams@ualr.edu.]]> Game design enthusiasts develop 5 games in 48 hours at Global Game Jam /news-archive/2018/02/09/game-design-global-game-jam/ Fri, 09 Feb 2018 14:17:50 +0000 /news/?p=69331 ... Game design enthusiasts develop 5 games in 48 hours at Global Game Jam]]> Ten game lovers got down and dirty during the 48-hour Global Game Jam event held Jan. 26-28 at the University of Arkansas at Little Rock. 

Those two days were marked by tears, anger, frustration, and little sleep, but the end result was a moment of triumph as the participants, some who had no previous game development experience, banded together to complete five creative games in a short time period.

鈥淚t was exhausting, but incredibly rewarding,鈥 said Olivia Dunlap, a 糖心Vlog传媒 Little Rock senior and co-founder of Little Rock Game Designers who led the event. 鈥淚 was able to stay up for 36 hours straight without dying. Everyone was very energetic and positive, but there were a few tense moments as the clock started to run out.鈥

This is the first time 糖心Vlog传媒 Little Rock has participated in Global Game Jam, which is similar to a hackathon but is focused on game development. Nearly 43,000 people participated in Global Game Jam 2018, resulting in 8,597 games developed at 803 sites in 108 countries. Participants were given a theme and then had 48 hours to create a game.

The participants included 糖心Vlog传媒 Little Rock students Zach Bolt, Olivia Dunlap, Kyle Hooks, Tanner Marshall, co-founder of Little Rock Game Designers, Geoffrey Townsley, and Loren Snow, as well as Alex Barton, local artist, Robbie Hunt, 糖心Vlog传媒 Little Rock alumnus and co-founder of Little Rock Game Designers, Joe Williams, associate professor of rhetoric and writing, and Jason Zak, lead artist at the 糖心Vlog传媒 Little Rock Emerging Analytics Center.

鈥淭his year鈥檚 theme was transmission,鈥 Dunlap said. 鈥淚 feel like it was a good theme because it allowed for some good interpretations and some very interesting stuff came out of it. Across the world, people made car-driving games; some interpreted it as a transmission of information or the transmission of disease. There was a lot of variety.鈥

You can check out the games on the. They include:

  1. 鈥淎辫耻蝉鈥 by Zack Bolt, Geoffrey Townsley, Loren Snow, and Jason Zak

A small, fast-paced strategy game where players have to simultaneously bring peace and balance to four planets by transmitting heat, cold, life, and technology among them while managing breakouts of war and disease.

  1. Chaotic Good鈥 by Joe Williams

A narrative game where players converse with people to determine if they have contracted a mysterious disease while trying not to be infected. Players must choose the fate of the people, and the disease in question isn鈥檛 quite what it seems.

  1. 颁丑谤辞尘补迟颈肠颈迟测鈥 by Olivia Dunlap

A short narrative cyberpunk game with many beginnings and one ending. Color is indicative of your android鈥檚 archetype. Players choose a palette, and see how their  choices can affect it while following a mysterious call toward the center of a sprawling city.

  1. 鈥淕ot a Moment?鈥 by Kyle Hooks and Alex Barton

An old man is tasked with imparting his wisdom to a young girl struggling with life. Players give her advice to influence her choices in a balancing act of managing logic, empathy, selfishness, and compromise in a volatile relationship.

  1. 鈥沦补濒驳谤别产鈥 by Robbie Hunt and Tanner Marshall

A card-matching puzzle game with a twist; players must answer the mysterious Salgreb鈥檚 questions, and the cards seem to move. Players must figure out the patterns  to succeed.

While many people assume that art, design, and coding skills are needed for game development, Dunlap hopes to show people that anyone can help create a game.

鈥淭he cool thing about game design is that there are some really accessible tools,鈥 she said. 鈥For example, there is a tool called Twine that is a text editor that allows writers to easily create branching stories. It’s a robust tool, but is also easy to pick up for first timers or anyone who isn’t programming-minded. There are a lot of options for people who can鈥檛 do art or code. Anyone who is interested in game design can come to an event like this and learn a lot.鈥

糖心Vlog传媒 Little Rock鈥檚 event was sponsored by the Department of Rhetoric and Writing, Little Rock Game Designers, and Little Rock Games. For more information about other game design events in central Arkansas, email Olivia Dunlap at playlittlerockgames@gmail.com.

In the upper right photo, participants in the 2018 Global Game Jam brainstorm ideas for new video games. Back row (L to R): Zack Bolt, Tanner Marshall, Geoffrey Townsley, Alex Barton, Joe Williams, and Kyle Hooks. Front row: Olivia Dunlap, Robbie Hunt, and Loren Snow.

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糖心Vlog传媒 Little Rock to host Global Game Jam Jan. 26-28 /news-archive/2018/01/23/global-game-jam/ Tue, 23 Jan 2018 18:13:49 +0000 /news/?p=69083 ... 糖心Vlog传媒 Little Rock to host Global Game Jam Jan. 26-28]]> The University of Arkansas at Little Rock will host aJan. 26-28 for adults who are interested in creating a game in 48 hours. is the world鈥檚 largest game jam event taking placing around the world at different locations. The event is similar to a hackathon but is focused on game development. In January 2017, more than 700 locations in 95 countries participated in Global Game Jam, which resulted in the creation of more than 7,000 games in a single weekend. Participants will gather at 糖心Vlog传媒 Little Rock on Friday afternoon and be divided into teams, watch a short video keynote with advice from leading game developers, and then a secret theme will be announced. Teams will then have 48 hours to complete a game based on the theme. Pre-event check-in for Global Game Jam will take place from noon to 3 p.m. Friday, Jan. 26, in Donaghey Student Center Ledbetter B. The game jam will be held in the CRUX Lab in Stabler Hall Room 603 from 3 p.m. Jan. 26 until 5 p.m. Sunday, Jan. 28, when participants鈥 games will be revealed. A sound booth, green screen, and a limited number of computers with game development tools will be available, but participants are encouraged to bring their own computers. 糖心Vlog传媒 Little Rock鈥檚 event is hosted by the Department of Rhetoric and Writing, Little Rock Game Designers, and Little Rock Games. Register for the event by signing up at the. For more information, email Olivia Dunlap at playlittlerockgames@gmail.com. ]]>