- University News Archive - Vlogý Little Rock /news-archive/tag/olivia-dunlap/ Vlogý Little Rock Thu, 08 May 2025 20:10:30 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.4 ‘To The Rescue’ game designers break fundraising goal in just two days /news-archive/2019/08/14/to-the-rescue-game-designers-break-fundraising-goal-in-just-two-days/ Wed, 14 Aug 2019 17:00:16 +0000 /news/?p=74885 ... ‘To The Rescue’ game designers break fundraising goal in just two days]]> Two University of Arkansas at Little Rock students are in awe over all the support shown for their dog rescue shelter simulation game. Their $16,000 fundraising campaign on was reached in just over 48 hours. “We have been totally blown away by the amount of support that we’ve received for this project,” said Olivia Dunlap, one of the Vlogý Little Rock graduate students who created “To The Rescue.” “Locally and around the world, people have flocked to us because they believe in what we are trying to do, and it’s an extraordinary feeling to see that reflected in our Kickstarter’s success. We are so thankful to everyone that has supported us so far, and are really excited to see how far we can reach with To The Rescue!” Dunlap and her partner, Tanner Marshall, a fellow Vlogý Little Rock graduate student, have been designing “To The Rescue” as a pet project for nearly three years. They launched their Kickstarter campaign on Aug. 6 to raise enough money to complete the development of the game. They reached their fundraising. By Aug. 14, the campaign had raised about $25,000 from around 800 donors. In “To The Rescue,” a player is the sole volunteer who is responsible for running the shelter, taking care of the dogs, and making sure they are adopted into their forever homes. The game was created with Joseph Williams, associate professor in the Department of Rhetoric and Writing, who worked on sound design, and Byron Buslig, a Vlogý Little Rock alumnus who served as the game’s artist. Donors can give as little as $1 with various levels of donations. Those who pledge $15 will receive a copy of the game when it is released in 2020, while donations of $30 will receive the game, a sticker pack, and the opportunity to add a dog name to the game. Those who pledge $50, $100, or even $500 can receive even more rewards, including an enamel pin; copy of a special magazine with behind-the-scenes information about the game and the shelters that inspired it; the ability to customize the traits, name, and appearance of a super dog or potential pet parent that will appear in the game; and an in-game donor plague.

Vlogý Little Rock graduate students Olivia Dunlap and Tanner Marshall are developing a dog rescue video game, “To The Rescue.” Photo by Ben Krain.

“Even though we’ve met our goal, the fundraising campaign isn’t over,” Dunlap said. “It’s going to continue until Sept. 3 so that we can increase our budget to make an even bigger, better game. We have a ton of stretch goals planned for these other milestones, including things like more characters, more things to do with the dogs, and more platforms on which people can play the game.” The campaign has already reached three stretch goals that include adding two new characters, a town map, and an outdoor play space to the shelter. Additional stretch goals include adding more characters, new dog breeds, and new animations to the game. While the game designers are thrilled with the continuing success of the campaign, they hope the game will raise awareness about animal shelters and encourage more people to adopt pets from shelters. “I feel like we’ve gotten extremely lucky with the amount of traction it’s received, but the concept of a dog shelter simulator – particularly one that is working to have a real-world impact – is really resonating with a lot of people,” Dunlap said. “Upon release of the game, 20% of all profits will be donated to real animal shelters,” Marshall said. “It just wouldn’t feel right to make a game promoting the needs of shelters and not put a substantial amount of our profits towards the cause.” The Kickstarter campaign ends 9:59 p.m. on Tuesday, Sept. 3. If you would like to support “To The Rescue,” visit the. ]]>
To The Rescue: Vlogý Little Rock gamers create simulation about saving dogs at rescue shelters /news-archive/2019/07/02/to-the-rescue/ Tue, 02 Jul 2019 13:57:56 +0000 /news/?p=74646 ... To The Rescue: Vlogý Little Rock gamers create simulation about saving dogs at rescue shelters]]> Two University of Arkansas at Little Rock students are raising awareness of animal rescue shelters while creating a fun, interactive game that will melt your heart. is a dog shelter simulation game that allows players to understand the ins and out of running a dog rescue shelter. Vlogý Little Rock graduate students and best friends Olivia Dunlap and Tanner Marshall have been working on the game as a pet project for the past 2 ½ years. Dunlap and Marshall are roommates and the proud pet parents of a dog jovially named Keanu Reeves. “We were walking to class one day, and Olivia pointed out that there are a lot of interesting emotional decisions to make if you create a game about running a dog shelter,” Marshall said. “You have limited resources, limited time, and you have to help as many animals as you can while making some hard decisions.” In the game, a player is the sole volunteer who is responsible for running the shelter, taking care of the dogs, and making sure they are adopted into their forever homes. “The goal is to keep the shelter open for as long as possible and to get as many dogs adopted as possible,” Dunlap said. “You rely on donations to keep the shelter open. Some dogs have certain health or behavioral issues that make it more expensive to take care of them. People come in looking for specific things that will affect how likely they are to adopt.” The player also has to make tough decisions that Marshall and Dunlap admit can be heart-wrenching. “One of the game’s unexpected challenges is disease outbreaks,” Marshall said. “Your shelter can be running along fine and suddenly you get a heartworm outbreak that is very expensive to treat. You suddenly have to make a decision about if you have enough money to treat all the dogs, or if you might have to euthanize the dogs if you don’t have enough money to keep the shelter open while treating all the dogs. That’s a good example of the kind of emotional decisions you have to make. It’s sad and it’s part of why we wanted to make the game. Someone out there has to make these decisions and help as many animals as they can. It’s good for a potential pet adopter to think about these things.”
Vlogý Little Rock graduate students Olivia Dunlap and Tanner Marshall are developing a dog rescue video game, "To The Rescue." Photo by Ben Krain.

Vlogý Little Rock graduate students Tanner Marshall (left) and Olivia Dunlap (right) are developing a dog rescue video game, “To The Rescue.” Photo by Ben Krain.

Although there is a child-friendly mode for younger players, the game makers feel it’s important to raise awareness about the issues faced at rescue shelters. “It’s a fun game, but we didn’t want to shy away from some of the issues that people might be unaware of,” Dunlap said. “We want to raise awareness for animal shelters. That’s why we will donate 20 percent of the profits to animal shelters.” The game was created with Joseph Williams, associate professor in the Department of Rhetoric and Writing, who worked on sound design, and Byron Buslig, a Vlogý Little Rock alumnus who served as the game’s artist. “Part of our journey was seeking out like-minded people, and Joseph Williams was the most influential person in that regard,” Marshall said. “We have done several independent studies with him. That is how we met Byron, working on a small independent game prototype. That is how we were able to get a game-oriented education. Having access to the CRUX lab in the Department of Rhetoric and Writing has been invaluable. We are happy that it is here on campus since the workspace really helps us to develop our games.” The game creators will launch a Kickstarter campaign for “To The Rescue” on Aug. 6, where they hope to raise enough money to complete the game and manufacture the first orders. “To The Rescue” is expected to be available on PC and Mac OS computers in early 2020. The game is available to add to your .]]>
Vlogý Little Rock to host Global Game Jam Jan. 25-27 /news-archive/2019/01/18/global-game-jam-2/ Fri, 18 Jan 2019 20:59:02 +0000 /news/?p=73145 ... Vlogý Little Rock to host Global Game Jam Jan. 25-27]]> The University of Arkansas at Little Rock will host a Jan. 25-27 for those who are interested in creating a game in 48 hours. is the world’s largest game jam event taking place around the world at different locations. The event is similar to a hackathon but is focused on game development. Nearly 43,000 people participated in Global Game Jam 2018, resulting in 8,597 games developed at 803 sites in 108 countries. At Vlogý Little Rock, 10 people participated in the university’s first Global Game Jam last year, resulting in the creation of five games based on the theme of transmission. While design and coding skills are important in game development, the event’s organizers encourage anyone interested in games to participate. “The great thing about games is how interdisciplinary they are,” said Olivia Dunlap, a graduate student in computer science who is organizing the event with alumnus Robbie Hunt. “Most games require programming and art skills, but writers, musicians, actors, and more can all contribute to a great game. For independent game production, marketing, social media management, team management, and other production-related skills are also necessary. But what that means for an event like the Global Game Jam is that you can enter with little-to-no art or programming experience and still make a game that is fun, or that tells a great story.” Dunlap noted that there are several programs that the Global Game Jam organizers will demonstrate to participants that will easily help them break into the world of game development. “There are really accessible tools such as or or that make it really easy to get started, and there will be people like me around who will be happy to mentor for those tools,” she said. “For example, we had an attendee at last year’s jam who had never touched the Unity game engine before, but by the end of the 48 hours, he and his team had made . If you’re a programmer, an artist, a writer, a designer, a mathematician, or are just plain bored and want to try and make something cool, you should definitely try out the Global Game Jam!” Participants will gather at Vlogý Little Rock on Friday, Jan. 25, be divided into teams, watch a short video keynote with advice from leading game developers, and then a secret theme will be announced. Teams have 48 hours to design, develop, create, test, and make a new game based on the theme. The game jam will be held in the CRUX Lab in Stabler Hall Room 603 from 3 p.m. Jan. 25, until 5 p.m. Sunday, Jan. 27, when participants’ games will be revealed. Snacks, a sound booth, green screen, and a limited number of computers with game development tools will be available, but participants are encouraged to bring their own computers. Vlogý Little Rock’s event is hosted by the Department of Rhetoric and Writing and Little Rock Game Designers. Dr. Joe Williams, associate professor or rhetoric and writing, is the faculty advisor. Register for the event by signing up at the . For more information, email Dunlap at playlittlerockgames@gmail.com. In the upper right photo, these 10 gamers participated in Vlogý Little Rock’s first Global Game Jam in 2018, creating five games in 48 hours.Back row (L to R): Zack Bolt, Tanner Marshall, Geoffrey Townsley, Alex Barton, Joe Williams, and Kyle Hooks. Front row: Olivia Dunlap, Robbie Hunt, and Loren Snow.]]> Vlogý Little Rock game creators raise more than $27K to manufacture game /news-archive/2018/08/14/ua-little-rock-game-creators-raise-more-than-27k-to-manufacture-game/ Tue, 14 Aug 2018 19:38:52 +0000 /news/?p=71367 ... Vlogý Little Rock game creators raise more than $27K to manufacture game]]> A group of University of Arkansas at Little Rock employees, students, and alumni who created a space-western storytelling card game – dubbed Galactic Scoundrels – have reached their online fundraising goal to raise enough money to have the game manufactured, breaking their fundraising goal by more than $10,000. The creators of Galactic Scoundrels include Joseph Williams, associate professor in the Department of Rhetoric and Writing, Tanner Marshall and Olivia Dunlap, graduate students in the Department of Computer Science; Brad Sims, instructional designer and media specialist for the College of Education and Health Professions; and Robbie Hunt, Vlogý Little Rock alumnus. Kevin Cates, associate professor of graphic design, joined the team and created all of the art for the game. Williams and crew, who co-founded the Little Rock Game Designers group in 2014 and last year formed a company called Little Rock Games, started a to raise enough money to have the game manufactured. The game creators set a goal of $17,000. By the end of the campaign on July 25, a total of 666 backers donated $27,430 to turn the game into a reality. “The campaign went really well, and we were blown away. In the last 48 hours of the campaign, we raised almost $4,000, and everyone was feeling a lot of joy,” Williams said. “We were so thrilled. At the beginning of the process, I was worried we wouldn’t even get funded. This is the first time any of us have tried anything like this. To have it this successful the first time around is really amazing for all of us.” Galactic Scoundrels is inspired by beloved fictional scoundrels like Han Solo from “Star Wars” and Malcolm Reynolds from “Firefly.” Players gamble and bluff each other to win a job and then tell the shared story of that job by playing cards. Each job is a mini-adventure lasting 15-20 minutes with spaceships, crew, cargo, strange and wonderful characters, and exciting twists. The game has simple rules, which can be learned in about 10 minutes. This allows players to emphasize storytelling, negotiation, and social interaction.
Galactic Scoundrels

Galactic Scoundrels

Their Kickstarter backers reached two stretch goals – a funding target set by the project creator beyond the original Kickstarter goal – meaning that gamers will receive a thank-you gift from the Galactic Scoundrels creators in the form of 10 additional game cards that will create extra twists and turns in the game. Williams said they are planning an initial run of about 800 games that should be delivered to their Kickstarter backers in January 2019. Meanwhile, the developers are already working on their next game. Dunlap and Marshall came up with the idea for a video game called To The Rescue, where players learn how to run an animal shelter and help real-world shelters by supporting the game. “People can make it a charity experience for themselves,” Williams said. “We believe that games can be more than entertainment, that they can used to do something meaningful in the world. This is a game that definitely fits that category.” In the upper right photo,the creators of Galactic Scoundrels include: (L to R) Tanner Marshall, Brad Sims, Olivia Dunlap, Joe Williams, and Robbie Hunt. Photo by Ben Krain/Vlogý Little Rock Communications and Marketing.]]>
Vlogý Little Rock game designers start Kickstarter campaign to manufacture new space-western game /news-archive/2018/06/28/galactic-scoundrels/ Thu, 28 Jun 2018 20:37:18 +0000 /news/?p=70964 ... Vlogý Little Rock game designers start Kickstarter campaign to manufacture new space-western game]]> A group of University of Arkansas at Little Rock employees, students, and alumni have joined forces to create a game to bring out the space scoundrels in all of us. 

The space-western storytelling card game – dubbed Galactic Scoundrels – is inspired by beloved fictional scoundrels like Han Solo from “Star Wars” and Malcolm Reynolds from “Firefly.” The game is designed for 3-5 players to play for 90-120 minutes.

“It started out with an idea of telling space scoundrel stories. When I was a kid, I wanted to be Han Solo,” said Joe Williams, associate professor in the Department of Rhetoric and Writing and lead designer of Galactic Scoundrels.

Williams started designing the game with Tanner Marshall and Olivia Dunlap, graduate students in the Department of Computer Science; Brad Sims, instructional designer and media specialist for the College of Education and Health Professions; and Robbie Hunt, Vlogý Little Rock alumnus. Kevin Cates, associate professor of graphic design, joined the team and created all of the art for the game.

“I’m older now, but my friends and I still want to tell great stories when we get together for game night, but we don’t have time to generate those stories over weeks, or months, or years. Usually, all we have is an hour or two. It lets us tell the crazy, quirky, sideways tales we love.”

Players gamble and bluff each other to win a job and then tell the shared story of that job by playing cards. Each job is a mini-adventure lasting 15-20 minutes with spaceships, crew, cargo, strange and wonderful characters, and exciting twists.

The game has simple rules, which can be learned in about 10 minutes. This allows players to emphasize storytelling, negotiation, and social interaction. A full game lasts 90 minutes or so, but players often just play as many stories as they feel inspired to tell.

Galactic Scoundrels
Galactic Scoundrels

 

Williams and crew, who co-founded the Little Rock Game Designers group in 2014 and last year formed a company called Little Rock Games, have started a to raise money to have the game manufactured. They have already raised nearly $11,500 from 271 backers by June 28, so odds seem favorable that they will reach their $17,000 goal by July 25.

Backers can pledge $5 to get a print and play PDF version of the game, $25 for one copy of Galactic Scoundrels, and $40 for the game plus an expanded universe card pack. Those who pledge $75 or more get the extra honor of designing a card for the expanded universe card pack.

If the Kickstarter campaign is successful, Little Rock Games plans to produce an initial launch of 500 games that they will sell to online and brick and mortar retailers. Williams said two local game stores have already ordered advance copies of the game.

Williams will be interviewed on the radio show “,” which broadcasts on 101.1 FM at 1 p.m. Saturday, June 30. The show will be, and listeners can call in during the show at 501-823-0965 or tweet @ShanePlays.

“I think we are just really excited,” Williams said. “None of this would have been possible without us connecting at Vlogý Little Rock. We love that the university provides a creative place to generate ideas like this and let them grow.”

In the upper right photo, the creators of Galactic Scoundrels (L to R) include Brad Sims, Robbie Hunt, Joe Williams, Tanner Marshall, and Olivia Dunlap.

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Game design enthusiasts develop 5 games in 48 hours at Global Game Jam /news-archive/2018/02/09/game-design-global-game-jam/ Fri, 09 Feb 2018 14:17:50 +0000 /news/?p=69331 ... Game design enthusiasts develop 5 games in 48 hours at Global Game Jam]]> Ten game lovers got down and dirty during the 48-hour Global Game Jam event held Jan. 26-28 at the University of Arkansas at Little Rock. 

Those two days were marked by tears, anger, frustration, and little sleep, but the end result was a moment of triumph as the participants, some who had no previous game development experience, banded together to complete five creative games in a short time period.

“It was exhausting, but incredibly rewarding,” said Olivia Dunlap, a Vlogý Little Rock senior and co-founder of Little Rock Game Designers who led the event. “I was able to stay up for 36 hours straight without dying. Everyone was very energetic and positive, but there were a few tense moments as the clock started to run out.”

This is the first time Vlogý Little Rock has participated in Global Game Jam, which is similar to a hackathon but is focused on game development. Nearly 43,000 people participated in Global Game Jam 2018, resulting in 8,597 games developed at 803 sites in 108 countries. Participants were given a theme and then had 48 hours to create a game.

The participants included Vlogý Little Rock students Zach Bolt, Olivia Dunlap, Kyle Hooks, Tanner Marshall, co-founder of Little Rock Game Designers, Geoffrey Townsley, and Loren Snow, as well as Alex Barton, local artist, Robbie Hunt, Vlogý Little Rock alumnus and co-founder of Little Rock Game Designers, Joe Williams, associate professor of rhetoric and writing, and Jason Zak, lead artist at the Vlogý Little Rock Emerging Analytics Center.

“This year’s theme was transmission,” Dunlap said. “I feel like it was a good theme because it allowed for some good interpretations and some very interesting stuff came out of it. Across the world, people made car-driving games; some interpreted it as a transmission of information or the transmission of disease. There was a lot of variety.”

You can check out the games on the. They include:

  1. “Aܲ” by Zack Bolt, Geoffrey Townsley, Loren Snow, and Jason Zak

A small, fast-paced strategy game where players have to simultaneously bring peace and balance to four planets by transmitting heat, cold, life, and technology among them while managing breakouts of war and disease.

  1. Chaotic Good” by Joe Williams

A narrative game where players converse with people to determine if they have contracted a mysterious disease while trying not to be infected. Players must choose the fate of the people, and the disease in question isn’t quite what it seems.

  1. dzپٲ” by Olivia Dunlap

A short narrative cyberpunk game with many beginnings and one ending. Color is indicative of your android’s archetype. Players choose a palette, and see how their  choices can affect it while following a mysterious call toward the center of a sprawling city.

  1. “Got a Moment?” by Kyle Hooks and Alex Barton

An old man is tasked with imparting his wisdom to a young girl struggling with life. Players give her advice to influence her choices in a balancing act of managing logic, empathy, selfishness, and compromise in a volatile relationship.

  1. ٲ” by Robbie Hunt and Tanner Marshall

A card-matching puzzle game with a twist; players must answer the mysterious Salgreb’s questions, and the cards seem to move. Players must figure out the patterns  to succeed.

While many people assume that art, design, and coding skills are needed for game development, Dunlap hopes to show people that anyone can help create a game.

“The cool thing about game design is that there are some really accessible tools,” she said. “For example, there is a tool called Twine that is a text editor that allows writers to easily create branching stories. It’s a robust tool, but is also easy to pick up for first timers or anyone who isn’t programming-minded. There are a lot of options for people who can’t do art or code. Anyone who is interested in game design can come to an event like this and learn a lot.”

Vlogý Little Rock’s event was sponsored by the Department of Rhetoric and Writing, Little Rock Game Designers, and Little Rock Games. For more information about other game design events in central Arkansas, email Olivia Dunlap at playlittlerockgames@gmail.com.

In the upper right photo, participants in the 2018 Global Game Jam brainstorm ideas for new video games. Back row (L to R): Zack Bolt, Tanner Marshall, Geoffrey Townsley, Alex Barton, Joe Williams, and Kyle Hooks. Front row: Olivia Dunlap, Robbie Hunt, and Loren Snow.

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Vlogý Little Rock to host Global Game Jam Jan. 26-28 /news-archive/2018/01/23/global-game-jam/ Tue, 23 Jan 2018 18:13:49 +0000 /news/?p=69083 ... Vlogý Little Rock to host Global Game Jam Jan. 26-28]]> The University of Arkansas at Little Rock will host aJan. 26-28 for adults who are interested in creating a game in 48 hours. is the world’s largest game jam event taking placing around the world at different locations. The event is similar to a hackathon but is focused on game development. In January 2017, more than 700 locations in 95 countries participated in Global Game Jam, which resulted in the creation of more than 7,000 games in a single weekend. Participants will gather at Vlogý Little Rock on Friday afternoon and be divided into teams, watch a short video keynote with advice from leading game developers, and then a secret theme will be announced. Teams will then have 48 hours to complete a game based on the theme. Pre-event check-in for Global Game Jam will take place from noon to 3 p.m. Friday, Jan. 26, in Donaghey Student Center Ledbetter B. The game jam will be held in the CRUX Lab in Stabler Hall Room 603 from 3 p.m. Jan. 26 until 5 p.m. Sunday, Jan. 28, when participants’ games will be revealed. A sound booth, green screen, and a limited number of computers with game development tools will be available, but participants are encouraged to bring their own computers. Vlogý Little Rock’s event is hosted by the Department of Rhetoric and Writing, Little Rock Game Designers, and Little Rock Games. Register for the event by signing up at the. For more information, email Olivia Dunlap at playlittlerockgames@gmail.com. ]]>